CityVille Housing Guide & Statistics

introductionnew population systemtablereview conclusion

cityville housing


Introduction


Housing in CityVille is an important part of CityVille. I know there are several guides around claiming to know what the best houses are. But, however, they all consider decorations in it. I’m a normal player. I don’t have the brain power to calculate how to create several hundred percent of profit while shoving everyone in an unwalkable and unnavigable town.

As a regular player I want to know what houses I can build at a reasonable cost while getting a nice return. However, I don’t build homes for profit return. I build them for population. But, coin return is a very nice incentive. I can’t help it. But I like to go for the “pretty” look as well as population, and a nice coin return to my play style.


New Population System


On April 23rd, 2011 Zynga released an update to Cityville that made population numbers change. These numbers are now no longer set but “Up to # Population”. How do you get these? Well, simple, collect from them. When you collect from a house you have a chance to gain extra population, like collectibles. :)

On April 28th, 2011 this notice was released in the game to explain the new system:


Table


I have compiled a list of the current housing that can be built from the building menu. All of this table fields are sortable to help you make the best decision. Below the table is my quick analysis. Feel free to comment with your thoughts. :) .

NameCostPopCost/PopCollectionsRentTimeHourly
Cozy Cottage2001020Peaceful Living501 hour50
Family Townhouse4002020Suburbia1004 hours25
Country Home6003020Rural105 mins120
Suburban House8004020Suburbia18018 hours10
Loft Apartments10005020Main Street2202.1 days4.37
Spring Bangalow900013069.23Peaceful Living722 hours36
Modern Chateau15006025High Society2001 day8.34
Lake House10 Cash90n/aPeaceful Living1802 hours90
Terraced Brownstone25007035.71City Life1508 hours18.75
Stylish Contemporary35008043.75Main Street2403.1 days3.23
Apartment Complex45009050City Life2101 day8.75
Ranch House600010060Rural18918 hours10.5
TV Terrace1050019055.26Suburbia115 mins132
Milan Apartments700010070Italian Cuisine2151 day8.96
Upscale Condos800011072.72Down Town521 hour52
Bay Point Duplex30000230130.43Suburbia1024 hours25.5
Tuscan Villa950011086.36Italian Cuisine802 hours40
Colonial Chalet1000012083.33High Society1588 hours19.75
Breezy Cabin2000025080Suburbia3033.1 days4.07
Hotel Suites1250013096.15Down Town2312.1 days4.58
Sprawling Mansion15000140107.14High Society19518 hours10.83
Timeshare Tower30000140214.28Tourism2301 day9.88
Skyscraper Condos5000003001666.67Jet Setter1054 hours26.25
Beachfront Condo5000002402083.34Tourism32818 hours18.06
Midtown Apartments11000008001375City Life842 hours42
Glass Condos6000004001500Jet Setter1658 hours20.63
Atrium Lofts7500005001500Jet Setter2201 day9.17
Parkside Villa175000013001346.15High Society125 mins144
Garden Cottage10000001180847.46Suburbia1958 hours24.38
Spring House30 Cash920N/Aunknown1095 mins1308




Review


Yes. I know I could have done more to the table, like profit per population for overall, and per hour. I may add it later. But, right now when building housing you are generally targeting for one thing: population. I provided these extras just for awesome statistics. Please note all of these numbers are flat, and not increased by decoration.

Most Profitable: The most profitable housing buildings are the ones that produce rent every five minutes. These three are: Parkside Villa, TV Terrace, and Country Home. When we avoid these to save on energy. So the next two most profitable per hour would be Lake House, but that would cost you ten CityVille cash. The two most profitable that are not five minute collections that are bought with coins would be Upscale Condos, and Cozy Cottages.

Cheapest Cost per Population: Population is a big part of the game to unlock goals, sell goods at businesses. Cozy Cottage, Family Townhouse, Country Home, Suburban House and Loft Apartments are the cheapest at 20 coins per population. However, these take up lots of room! So, I would go for something in the “medium” ranges that have a semi-high population, but low cost per. For example, Terraced Brownstone with 70 population at the cost of 35.71 coins each. Or Tuscan Villas for 86.36 each. Both have a “decent” coin return as well.


Conclusion


I have random play times. Do you come online to check CityVille every day? Day or two? A couple times a day? Take a look at the table above, and figure out what the best is for you. I gave samples above for generic. But, I have no idea what the best for you is. :].

I hope you find this useful! If you have any thoughts, theory crafting, or tips about CityVille Housing, let us know in the comments! :D Share them please. ^^. If feedback is decent, I will do a guide for the Businesses. :].

13 comments

  • Cityville Yandrich says:

    Nice guide but I’m searching for sizes. I really like the spring bungalow because of the 3×3 space it uses & the 130 population.

  • Bill says:

    Outstanding guide to the houses. This is very helpful! One request: could you add a column for the sizes of the houses as well? And, yeah, a similar guide for the businesses would be awesome. Thanks!

  • Nick says:

    I have updated my guide a bit to include new numbers and the new additions.

    I will add the sizes soon! :)

  • Jenna says:

    Maybe a section that tells you what collection each one belongs to… That is what I base most of what I build on and I know a few other players who do that as well… But this is an awesome guide!

  • MARILYN says:

    Do know why my spring house would only have 500 of the 920 possible?

    • Nick says:

      Housing rules got changed a bit. :-/. It completely threw off my numbers and all. Apparently when you now collect the “rent” from houses you have a chance to get some population too. I guess they added this to make people spend energy on collecting from homes more often instead of just ships, farms, and businesses.

  • Bill says:

    Well, at the risk of asking too much, the guide would be even more awesome if it noted which houses drop items needed for collections (e.g., Skyscraper Condos and Glass Condos drop items for the Jet Setter Collection). But even if you don’t change a thing, your guide is great. Thanks again.

  • Marc says:

    my residences does not increase it’s population, what did I miss? my friend’s Baypoint Duplex shows under “collect in 4:00:00″ “population:310/470″ but mine has none.

  • gaz says:

    I’m finding the same as Marc all my friends at a lower level has this, but me and my higher level friends has seen hide nor hair of this much needed addition.

  • Belle says:

    I really wish it were easier to find a presentation like this -super helpful chart- that was regularly updated and included all the freebie houses that are available thru Rewardville or that show up as prizes in your inventory. # of population added and what’s required for completion would make a difference in my choices and when they are freebies (not available for general purchase) there’s no way to make an informed decision on chosing one over another.
    (FOr ex. Bella’s Penthouse, Dignataries House, some Cronicles Mansion, Platinum Tower, Mirror Heights, etc. )

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